Timelessness as a Conservative Extension of Causal Decision Theory

Author's Note: Please let me know in the comments exactly what important background material I have missed, and exactly what I have misunderstood, and please try not to mind that everything here is written in the academic voice.

Abstract: Timeless Decision Theory often seems like the correct way to handle many game-theoretical dilemmas, but has not quite been satisfactorily formalized and still handles certain problems the wrong way.  We present an intuition that helps us extend Causal Decision Theory towards Timeless Decision Theory while adding rigor, and then formalize this intuition.  Along the way, we describe how this intuition can guide both us and programmed agents in various Newcomblike games.

Introduction

One day, a Time Lord called Omega drops out of the sky, walks up to me on the street, and places two boxes in front of me.  One of these is opaque, the other is transparent and contains $1000.  He tells me I can take either the opaque box alone, or both boxes, but that if and only if he predicted using his Time Lord Science I would take just the opaque box, it contains $1,000,000.  He then flies away back to the his home-world of Gallifrey.  I know that whatever prediction he made was/will be correct, because after all he is a Time Lord.


The established, gold-standard algorithm of Causal Decision Theory fails to win the maximum available sum of money on this problem, just as it fails on a symmetrical one-shot Prisoner's Dilemma.  In fact, as human beings, we can say that CDT fails miserably, because while a programmed agent goes "inside the game" and proceeds to earn a good deal less money than it could, we human observers are sitting outside, carefully drawing outcome tables that politely inform us of just how much money our programmed agents are leaving on the table.  While purely philosophical controversies abound in the literature about the original Newcomb's Problem, it is generally obvious from our outcome tables in the Prisoners' Dilemma that "purely rational" CDT agents would very definitely benefit by cooperating, and that actual human beings asked to play the game calculate outcomes as if forming coalitions rather than as if maximizing personal utility -- thus cooperating and winning.  Even in the philosophical debates, it is generally agreed that one-boxers in Newcomb's Problem are, in fact, obtaining more money.


While some have attempted to define rationality as the outputs of specific decision algorithms, we hold with the school of thought that rationality means minimizing regret: a rational agent should select its decision algorithms in order to win as much as it will know it could have won ex-post-facto.  Failing perfection, this optimum should be approximated as closely as possible.


Yudkowsky's Timeless Decision Theory approaches this problem by noting that many so-called decisions are actually outcomes from concurrent or separated instantiations of a single algorithm, that Timeless Decision Theory itself is exactly such an algorithm, and that many decisions (that actually are decisions in the sense that the algorithm deciding them is a utility-maximizing decision-theory) are acausally, timelessly connected.  Agents running TDT will decide not as if they are determining one mere assignment to one mere variable in a causal graph but as if they're determining the output of the computation they implement, and thus of every logical node in the entire graph derived from their computation.  However, it still has some kinks to work out:


Yudkowsky (2010) shows TDT succeeding in the original Newcomb’s problem. Unfortunately, deciding exactly when and where to put the logical nodes, and what conditional probabilities to place on them, is not yet an algorithmic process.

How would TDT look if instantiated in a more mature application? Given a very large and complex network, TDT would modify it in the following way: It would investigate each node, noting the ones that were results of instantiated calculations. Then it would collect these nodes into groups where every node in a group was the result of the same calculation. (Recall that we don’t know what the result is, just that it comes from the same calculation.) For each of these groups, TDT would then add a logical node representing the result of the abstract calculation, and connect it as a parent to each node in the group.  Priors over possible states of the logical nodes would have to come from some other reasoning process, presumably the one that produces causal networks in the first place. Critically, one of these logical nodes would be the result of TDT’s own decision process in this situation. TDT would denote that as the decision node and use the resulting network to calculate the best action by equation 1.1.


The bolding is added by the present authors, as it highlights the issue we intend to address here.  Terms like "timeless" and "acausal" have probably caused more confusion around Timeless Decision Theory than any other aspect of what is actually an understandable and reasonable algorithm.  I will begin by presenting a clearer human-level intuition behind the correct behavior in Newcomb's Problem and the Prisoner's Dilemma, and will then proceed to formalize that intuition in Coq and apply it to sketch a more rigorously algorithmic Timeless Decision Theory.  The formalization of this new intuition avoids problems of infinite self-reference or infinite recursion in reasoning about the algorithms determining decisions of oneself or others.

Timeless decisions are actually entangled with each-other

The kind of apparent retrocausality present in Newcomb's Problem makes no intuitive sense whatsoever.  Not only our intuitions but all our knowledge of science tell us that (absent the dubious phenomenon of closed timelike curves) causal influences always and only flow from the past to the future, never the other way around.  Nonetheless, in the case of Newcomb-like problems, it has been seriously argued that:


the Newcomb problem cannot but be retrocausal, if there is genuine evidential dependence of the predictor’s behaviour on the agent’s choice, from the agent’s point of view.


We do not believe in retrocausality, at least not as an objective feature of the world.  Any subjectively apparent retrocausality, we believe, must be some sort of illusion that reduces to genuine, right-side-up causality.  Timeless or acausal decision-making resolves the apparent retrocausality by noticing that different "agents" in Newcomblike problems are actually reproductions of the same algorithm, and that they can thus be logically correlated without any direct causal link.


We further prime our intuitions about Newcomb-like problems with the observation that CDT-wielding Newcomb players who bind themselves to a precommitment to one-box before Omega predicts their actions will win the $1,000,000:

At t = 0 you can take a pill that turns you into a “one boxer”.  The pill will lead the mad scientist to predict (at t = ½) that you will take one box, and so will cause you to receive £1,000,000 but will also cause you to leave a free £1,000 on the table at t = 1.  CDT tells you to take the pill at t = 0: it is obviously the act, among those available at t = 0, that has the best overall causal consequences.


The "paradox", then, lies in how the CDT agent comes to believe that their choice is completely detached from which box contains how much money, when in fact Omega's prediction of their choice was accurate, and directly caused Omega to place money in boxes accordingly, all of this despite no retrocausality occurring.  Everything makes perfect sense prior to Omega's prediction.


What, then, goes wrong with CDT?  CDT agents will attempt to cheat against Omega: to be predicted as a one-boxer and then actually take both boxes.  If given a way to obtain more money by precommitting to one-boxing, they will do so, but will subsequently feel regret over having followed their precommitment and "irrationally" taken only one box when both contained money.  They may even begin to complain about the presence or absence of free will, as if this could change the game and enable their strategy to actually work.


When we cease such protestations and accept that CDT behaves irrationally, the real question becomes: which outcomes are genuinely possible in Newcomb's Problem, which outcomes are preferable, and why does CDT fail to locate these?


Plainly if we believe that Omega has a negligible or even null error rate, then in fact only two outcomes are possible:


  • Our agent is predicted to take both boxes, and does so, receiving only $1000 since Omega has not filled the opaque box.
  • Our agent is predicted to take the opaque box, which Omega fills, and the agent does take the opaque box, receiving $1,000,000.

 

Plainly, $1 million is a greater sum than $1000, and the former outcome state is thus preferable to the latter.  We require an algorithm that can search out and select this outcome based on general principles, in any Newcomblike game rather than based on special-case heuristics.


Whence, then, a causal explanation of what to do?  The authors' intuition was sparked by a bit of reading about the famously "spooky" phenomenon of quantum entanglement, also sometimes theorized to involve retrocausality.  Two particles interact and become entangled; from then on, their quantum states will remain correlated until measurement collapses the wave-function of one particle or the other.  Neither party performing a measurement will ever be able to tell which measurement took place first in time, but both measurements will always yield correlated results.  This occurs despite the fact that quantum theory is confirmed to have no hidden variables, and even when general relativity's light-speed limit on the transmission of information prevents the entangled particles from "communicating" any quantum information.  A paradox is apparent and most people find it scientifically unaesthetic.


In reality, there is no paradox at all.  All that has happened is that the pair of particles are in quantum superposition together: their observables are mutually governed by a single joint probability distribution.  The measured observable states do not go from "randomized" to "correlated" as the measurement is made.  The measurement only "samples" a single classical outcome governing both particles from the joint probability distribution that is actually there.  The joint probability distribution was actually caused by the 100% local and slower-than-light interaction that entangled the two particles in the first place.


Likewise for Newcomb's Problem in decision theory.  As the theorists of precommitment had intuited, the outcome is not actually caused when the CDT agent believes itself to be making a decision.  Instead, the outcome was caused when Omega measured the agent and predicted its choice ahead of time: the state of the agent at this time causes both Omega's prediction and the agent's eventual action.


We thus develop an intuition that like a pair of particles, the two correlated decision processes behind Omega's prediction and behind the agent's "real" choice are in some sense entangled: correlated due to a causal interaction in their mutual past.  All we then require to win at Newcomb's Problem is a rigorous conception of such entanglement and a way of handling it algorithmically to make regret-minimizing decisions when entangled.

Formalized decision entanglement

Let us begin by assuming that an agent can be defined as a function from a set of Beliefs and a Decision to an Action.  There will not be very much actual proof-code given here, and what is given was written in the Coq proof assistant.  The proofs, short though they be, were thus mechanically checked before being given here; "do try this at home, kids."


Definition Agent (Beliefs Decision Action: Type) : Type := Beliefs -> Decision -> Action.

We can then broaden and redefine our definition of decision entanglement as saying, essentially, "Two agents are entangled when either one of them would do what the other is doing, were they to trade places and thus beliefs but face equivalent decisions."  More simply, if a certain two agents are entangled over a certain two equivalent decisions, any differences in what decisions they actually make arise from differences in beliefs.


Inductive entangled {Beliefs Decision Action} (a1 a2: Agent Beliefs Decision Action) d1 d2 :=
  | ent : (forall (b: Beliefs), a1 b d1 = a2 b d2) -> d1 = d2 -> entangled a1 a2 d1 d2.


This kind of entanglement can then, quite quickly, be shown to be an equivalence relation, thus partitioning the set of all logical nodes in a causal graph into Yudkowsky's "groups where every node in a group was the result of the same calculation", with these groups being equivalence classes.


Theorem entangled_reflexive {B D A} : forall (a: Agent B D A) d,
  entangled a a d d.
Proof.
  intros.
  constructor.
  intros. reflexivity. reflexivity.
Qed.

Theorem entangled_symmetric {B D A}: forall (a1 a2: Agent B D A) d1 d2,
  entangled a1 a2 d1 d2 ->
  entangled a2 a1 d2 d1.
Proof.
  intros.
  constructor;
  induction H;
    intros; symmetry.
  apply e. apply e0.
Qed.

Theorem entangled_transitive {B D A}: forall (a1 a2 a3: Agent B D A) d1 d2 d3,
  entangled a1 a2 d1 d2 ->
  entangled a2 a3 d2 d3 ->
  entangled a1 a3 d1 d3.
Proof.
  intros a1 a2 a3 d1 d2 d3 H12 H23.
  constructor;
    induction H12; induction H23; subst.
  intros b. rewrite e. rewrite e1.
  reflexivity. reflexivity.
Qed.


Actually proving that this relation holds simply consists of proving that two agents given equivalent decisions will always decide upon the same action (similar to proving program equilibrium) no matter what set of arbitrary beliefs is given them -- hence the usage of a second-order forall.  Proving this does not require actually running the decision function of either agent.  Instead, it requires demonstrating that the abstract-syntax trees of the two decision functions can be made to unify, up to the renaming of universally-quantified variables.  This is what allows us to prove the entanglement relation's symmetry and transitivity: our assumptions give us rewritings known to hold over the universally-quantified agent functions and decisions, thus letting us employ unification as a proof tool without knowing what specific functions we might be handling.


Thanks to employing the unification of syntax trees rather than the actual running of algorithms, we can conservatively extend Causal Decision Theory with logical nodes and entanglement to adequately handle timeless decision-making, without any recourse to retrocausality nor to the potentially-infinitely loops of Sicilian Reasoning.  (Potential applications of timeless decision-making to win at Ro Sham Bo remain an open matter for the imagination.)


Decision-theoretically, since our relation doesn't have to know anything about the given functions other than (forall (b: Beliefs), a1 b d = a2 b d), we can test whether our relationship holds over any two logical/algorithm nodes in an arbitrary causal graph, since all such nodes can be written as functions from their causal inputs to their logical output.  We thus do not need a particular conception of what constitutes an "agent" in order to make decisions rigorously: we only need to know what decision we are making, and where in a given causal graph we are making it.  From there, we can use simple (though inefficient) pairwise testing to find the equivalence class of all logical nodes in the causal graph equivalent to our decision node, and then select a utility-maximizing output for each of those nodes using the logic of ordinary Causal Decision Theory.


The slogan of a Causal Decision Theory with Entanglement (CDT+E) can then be summed up as, "select the decision which maximizes utility for the equivalence class of nodes to which I belong, with all of us acting and exerting our causal effects in concert, across space and time (but subject to our respective belief structures)."

 

The performance of CDT with entanglement on common problems

 

While we have not yet actually programmed a software agent with a CDT+E decision algorithm over Bayesian causal graphs (any readers who can point us to a corpus of preexisting source code for building, testing, and reasoning about decision-theory algorithms will be much appreciated, as we can then replace this wordy section with a formal evaluation), we can provide informal but still somewhat rigorous explanations of what it should do on several popular problems and why.


First, the simplest case: when a CDT+E agent is placed into Newcomb's Problem, provided that the causal graph expresses the "agenty-ness" of whatever code Omega runs to predict our agent's actions, both versions of the agent (the "simulated" and the "real") will look at the causal graph they are given, detect their entanglement with each-other via pairwise checking and proof-searching (which may take large amounts of computational power), and subsequently restrict their decision-making to choose the best outcome over worlds where they both make the same decision.  This will lead the CDT+E agent to take only the opaque box (one-boxing) and win $1,000,000.  This is the same behavior for the same reasons as is obtained with Timeless Decision Theory, but with less human intervention in the reasoning process.


Provided that the CDT+E agent maintains some model of past events in its causal network, the Parfit’s Hitchhiker Problem trivially falls to the same reasoning as found in the original Newcomb’s Problem.


Furthermore, two CDT+E agents placed into the one-shot Prisoners' Dilemma and given knowledge of each-other's algorithms as embodied logical nodes in the two causal graphs will notice that they are entangled, choose the most preferable action over worlds in which both agents choose identically, and thus choose to cooperate.  Should a CDT+E agent playing the one-shot Prisoner's Dilemma against an arbitrary agent with potentially non-identical code fail to prove entanglement with its opponent (fail to prove that its opponent's decisions mirror its own, up to differences in beliefs), it will refuse to trust its opponent and defect.  A more optimal agent for the Prisoners' Dilemma would in fact demand from itself a proof that either it is or is not entangled with its opponent, and would be able to reason specifically about worlds in which the decisions made by two nodes cannot be the same.  Doing so requires the Principle of the Excluded Middle, an axiom not normally used in the constructive logic of automated theorem-proving systems.


Lastly, different versions of CDT+E yield interestingly different results in the Counterfactual Mugging Problem.  Let us assume that the causal graph given to the agent contains three logical nodes: the actual agent making its choice to pay Omega $100, Omega's prediction of what the agent will do in this case, and Omega's imagination of the agent receiving $1,000 had the coin come up the other way.  The version of the entanglement relation here quantifies over decisions themselves at the first-order level, and thus the two versions of the agent who are dealing with the prospect of giving Omega $100 will become entangled.  Despite being entangled, they will see no situation of any benefit to themselves, and will refuse to pay Omega the money.  However, consider the stricter definition of entanglement given below:


Inductive strongly_entangled {Beliefs Decision Action} (a1 a2: Agent Beliefs Decision Action) :=
  | ent : (forall (b: Beliefs) (d: Decision), a1 b d = a2 b d) -> entangled a1 a2.


This definition says that two agents are strongly entangled when they yield the same decisions for every possible pair of beliefs and decision problem that can be given to them.  This continues to match our original intuition regarding decision entanglement: that we are dealing with the same algorithm (agent), with the same values, being instantiated at multiple locations in time and space.  It is somewhat stronger than the reasoning behind Timeless Decision Theory: it can recognize two instantiations of the same agent that face two different decisions, and enable them to reason that they are entangled with each-other.


Under this stronger version of the entanglement relation (whose proofs for being an equivalence relation are somewhat simpler, by the way), a CDT+E agent given the Counterfactual Mugging will recognize itself as entangled not only with the predicted factual version of itself that might give Omega $100, but also with the predicted counterfactual version of itself that receives $1000 on the alternate coin flip.  Each instance of the agent then independently computes the same appropriate tuple of output actions to maximize profit across the entire equivalence class (namely: predicted-factual gives $100, real-factual gives $100, predicted-counterfactual receives $1000).


Switching entirely to the stronger version of entanglement would cause a CDT+E agent to lose certain games requiring cooperation with other agents that are even trivially different (for instance, if one agent likes chocolate and the other hates it, they are not strongly entangled).  These games remain winnable with the weaker, original form of entanglement.

 

Future research

 

Future research could represent the probabilistic possibility of entanglement within a causal graph by writing down multiple parallel logical/algorithm nodes as children of the same parent, each of which exists and acts with a probability conditional on the outcome of the parent node.  A proof engine extended with probabilities over logical sentences (which, to the authors' knowledge, is not yet accomplished for second-order constructive logics of the kind used here) could also begin to assign probabilities to entanglement between logical/algorithm nodes.  These probabilistic beliefs can then integrate into the action-selection algorithm of Causal Decision Theory just like any other probabilistic beliefs; the case of pure logic and pure proof from axioms merely constitutes assigning a degenerate probability of 1.0 to some belief.


Previous researchers have noted that decision-making over probabilistic acausal entanglement with other agents can be used to represent the notion of "universalizability" from Kantian deontological ethics.  We note that entanglements with decision nodes in the past and future of a single given agent actually lead to behavior not unlike a "virtue ethics" (that is, the agent will start trying to enforce desirable properties up and down its own life history).  When we begin to employ probabilities on entanglement, the Kantian and virtue-ethical strategies will become more or less decision-theoretically dominant based on the confidence with which CDT+E agents believe they are entangled with other agents or with their past and future selves.


Acausal trade/cooperation with agents other than the given CDT+E agent itself can also be considered, at least under the weaker definition of entanglement.  In such cases, seemingly undesirable behaviors such as subjection to acausal versions of Pascal's Mugging could appear.  However, entanglements (whether Boolean, constructive, or probabilistically believed-in) occur between logical/decision nodes in the causal graph, which are linked by edges denoting conditional probabilities.  Each CDT+E agent will thus weight the other in accordance with their beliefs about the probability mass of causal link from one to the other, making acausal Muggings have the same impact on decision-making as normal ones.


The discovery that games can have different outcomes under different versions of entanglement leads us to believe that our current concept of entanglement between agents and decisions is incomplete.  We believe it is possible to build a form of entanglement that will pay Omega in the Counterfactual Mugging without trivially losing at the Prisoners’ Dilemma (as strong entanglement can), but our current attempts to do so sacrifice the transitivity of entanglement.  We do not yet know if there are any game-theoretic losses inherent in that sacrifice.  Still, we hope that further development of the entanglement concept can lead to a decision theory that will more fully reflect the "timeless" decision-making intuition of retrospectively detecting rational precommitments and acting according to them in the present.


CDT+E opens up room for a fully formal and algorithmic treatment of the "timeless" decision-making processes proposed by Yudkowsky, including acausal "communication" (regarding symmetry or nonsymmetry) and acausal trade in general.  However, like the original Timeless Decision Theory, it still does not actually have an algorithmic process for placing the logical/decision nodes into the causal graph -- only for dividing the set of all such nodes into equivalence classes based on decision entanglement.  Were such an algorithmic process to be found, it could be used by an agent to locate itself within its model of the world via the stronger definition of entanglement.  This could potentially reduce the problem of naturalizing induction to the subproblems of building a causal model that contains logical or algorithmic nodes, locating the node in the present model whose decisions are strongly entangled with those of the agent, and then proceeding to engage in "virtue ethical" planning for near-future probabilistically strongly-entangled versions of the agent's logical node up to the agent's planning horizon.

 

Acknowledgements

 

The authors would like to thank Joshua and Benjamin Fox for their enlightening lectures on Updateless Decision Theory, and to additionally thank Benjamin Fox in specific for his abundant knowledge, deep intuition and clear guidance regarding acausal decision-making methods that actually win.  Both Benjamin Fox and David Steinberg have our thanks for initial reviewing and help clarifying the text.

 

Comments

sorted by
magical algorithm
Highlighting new comments since Today at 2:52 AM
Select new highlight date
Rendering 50/65 comments  show more

https://www.youtube.com/watch?v=rGNINCggokM

Email me if you want slides. Also email me if you want to know how interventionists think about CDT (or if you want to know how I think we should attack "exotic" scenarios).

TLDR: CDT fails on Newcomb because it's not properly representing the situation. EDT also doesn't properly represent Newcomb type problems, and will fail on similar problems for this reason.


edit: You can play a drinking game where you take a drink whenever I say "the point is." :)

Ok, I still need to actually find a spare hour to sit down and watch that talk of yours, but the more I think about even your words here, the more I agree with you.

I think CDT might well be the correct decision theory. The correlation between Omega's prediction of us (as represented in TDT or CDT+E) and our actual choice is not a matter of decision-making, it's a matter of our beliefs about the world. EDT thus wins at Newcomb's Problem because it uses a full joint probability distribution, handling both correlation and causation, to represent its beliefs, whereas CDT is "losing" because it has no way to represent beliefs about correlation as separate from "pure" causation. Since I'm way behind on learning the math and haven't studied Judea Pearl's textbook yet, is there a form of causal graph that either natively includes or can be augmented with bidirectional correlation edges?

In real life, the correlations wouldn't even have to be "identity functions" (causing two correlated nodes in the graph to take on the exact same value), they could be any form of invertible function learned by any kind of regression analysis.

We could then apply a simple form of causal decision theory in which part of tracing the causal effects of our potential action is to transmit information about our decision across correlation arrows, up and down the causal graph.

Such a theory would then behave like TDT or CDT+E while being much more mathematically powerful in terms of the correlative beliefs it could discover and represent.

Since I'm way behind on learning the math and haven't studied Judea Pearl's textbook yet, is there a form of causal graph that either natively includes or can be augmented with bidirectional correlation edges?

Sure is, but you have to be careful. You can draw whatever type of edge you want, the trick is to carefully define what the particular type of edge means (or to be more precise you have to define what an absence of a particular type of edge means).

Generally Pearl et al. use a bidirected edge A <-> B to mean "there exists some hidden common cause(s) of A and B that I don't want to bother to draw," e.g. the real graph is A <- H -> B, where H is hidden. Or possibly there are multiple H nodes... Or, again more precisely, the absence of such an edge means there are no such hidden common causes. I use these sorts of graphs in my talk, my papers, my thesis, etc. They are called latent projections in Verma and Pearl 1990, and some people call this type of graph an ADMG (an acyclic directed mixed graph).


I am not entirely clear on what edge you want, maybe you want an edge to denote a deterministic constraint between nodes. That is also possible, I think there is D-separation (capital D) in Dan Geiger's thesis that handles these. Most of this has been worked out in late 80s early 90s.


Even in a simple 4 node graph you can have different type of correlation structure. For example:

A -> B <-> C <- D

denotes an independence model where

A is independent of D

A is independent of C given D

B is independent of D given A

This generally corresponds to a hidden common cause between B and C. (*)

We can also have:

A -> B -- C <- D

This corresponds to an independence model:

A is independent of D

A is independent of C given B and D

B is independent of D given A and C

This does not correspond to a hidden common cause of B and C, but to an equilibrium distribution of a feedback process between B and C under fixed values A and D. These types of graphs are known as "chain graphs" and were developed by a fellow at Oxford named Steffan Lauritzen.

You may also have something like this:

A -> B -> S <- C <- D

where S is a common effect of B and C that attains some specific value but isn't recorded. This corresponds to an independence model

A is independent of C and D given B

D is independent of A and B given C

This case corresponds to outcome dependent sampling (e.g. when people do case-control studies for rare diseases where they select one arm of a trial among those who are already sick -- the sample isn't random). This independent model actually corresponds to an undirected graphical model (Markov random field), because of the way conditioning on a node affects the node's ancestors in the graph.


(*) But not always. We can set up a quantum mechanical experiment that mirrors the above graph, and then note that in any hidden variable DAG with an H instead of a <-> edge, there is an inequality constraint that must hold on p(A,B,C,D). In fact, this inequality is violated experimentally, which means there is no hidden variable H in quantum mechanics... or some other seemingly innocuous assumption is not right.

So sometimes we can draw <-> simply to denote a conditional independence model that resembles those you get from a DAG with unobserved variables .... except Nature is annoying and doesn't actually have any underlying DAG.

If you are confused by this, you are in good company! I am still thinking very hard about what this means.


edit: Mysterious comment just for fun: it is sufficient to have a graph with -> edges, <-> edges in the Pearl sense, and -- edges in the Lauritzen sense that are "closed" with respect to "interesting" operations. "Closed" means we apply an operation and stay in the graph class: DAGs aren't closed under marginalizations, if we marginalize a DAG we sometimes get something that isn't a DAG. An "interesting" operation would be like conditioning: we can get independence after conditioning, which reduces the dimension of a model (less parameters needed if there is independence).

So sometimes we can draw <-> simply to denote a conditional independence model that resembles those you get from a DAG with unobserved variables .... except Nature is annoying and doesn't actually have any underlying DAG.

If you are confused by this, you are in good company! I am still thinking very hard about what this means.

Strangely enough, I'm not confused by it, as until someone reduces quantum mechanics to some lower-level non-quantum physics (which, apparently is something a few people are actually working on), I've just gone and accepted that the real causative agent in Nature is a joint probability distribution that is allowed to set a whole tuple of nonlocal outcome variables as it evolves.

But anyway, yes, this means that's roughly the kind of "correlation arrow" I think should be drawn in a CDT causal graph to handle Newcomblike problems, with CDT being just very slightly modified to actually make use of those correlative arrows in setting its decision.

That would get us at least as far as CDT+E does, while also reducing the problem of discovering the "entanglements" to actually just learning correct beliefs about correlative arrows, hidden variables or no hidden variables.

I would again like to hear what's going on in the Counterfactual Mugging, as that looks like the first situation we cannot actually beat by learning correct causative and correlative beliefs, and then applying a proper "Causal and Correlative" Decision Theory.

Anyway, sometime this evening or something I'm going to watch your lecture, and email you for the slides.

I'd be interested in the slides. Could you post them on Dropbox or the like?

CDT, with the right graph, one-boxes. See Spohn 2012 (hosted by lukeprog over here).

I do think this is a step towards an algorithmic way to make the right graph. But I have a problem with this part:

Let us assume that the causal graph given to the agent contains three logical nodes: the actual agent making its choice to pay Omega $100, Omega's prediction of what the agent will do in this case, and Omega's imagination of the agent receiving $1,000 had the coin come up the other way.

From where do those three logical nodes come from? And it looks to me like we're not actually using the last one- am I not also entangled with agents in universes where Omega is lying about whether or not it would have provided me with $1,000, and in those cases, shouldn't I refuse to give it $100?

That is, there seems to me to be a difference between logical uncertainty and indexical uncertainty. It makes sense to entangle across indexical uncertainty, but it doesn't make sense to entangle across logical uncertainty.

And it looks to me like we're not actually using the last one- am I not also entangled with agents in universes where Omega is lying about whether or not it would have provided me with $1,000, and in those cases, shouldn't I refuse to give it $100?

I found that handling the Counterfactual Mugging "correctly" (according to Eliezer's intuitive argument of retroactively acting on rational precommitments) requires different machinery from other problems. You're right that we don't seem to be "using" the last one, if we act under weak entanglement, and won't pay Omega $100.

The problem is that in Eliezer's original specification of the problem, he explicitly noted that, unknown to us as the player, the coin is basically weighted. Omega isn't a liar, but there aren't even any significant quantity of MWI timelines in which the coin comes up heads and Parallel!Us actually receives the money. We're trying to decide the scenario in a way that favors a version of our agent who never exists outside Omega's imagination.

I understand the notion behind this - act now according to precommitments it would have been rational to make in the past - but my own intuitions label giving Omega the money an outright loss of $100 with no real purpose, given the knowledge that the coin cannot come up heads.

This might just mean I have badly-trained intuitions! After all, if I switch mental "scenarios" to Omega being not merely a friendly superintelligence or Time Lord but an actual Trickster Matrix Lord, then all of a sudden it seems plausible that I am the prediction copy, and that "real me" might still have a chance at $1000, and I should thus pay Omega my imaginary and worthless simulated money.

The problem is, that presupposes my being willing to believe in some other universe entirely outside my own (ie: outside the simulation) in which Omega's claim to have already flipped the coin and gotten tails is simply not true. It makes Omega at least a partial liar. It confuses the hell out of me, personally.

Another version of the entanglement proposition might be able to handle this, but it sacrifices the transitivity of entanglement (to what loss, I haven't found out):

Inductive entangled {Beliefs Decision Action} (a1 a2: Agent Beliefs Decision Action) d1 d2 :=

| ent : (forall (b: Beliefs), a1 b d1 = a2 b d1 /\ a1 b d2 = a2 b d2) -> entangled a1 a2 d1 d2.

On the upside, unlike "strong entanglement", it won't trivially lose on the Prisoners' Dilemma.

That is, there seems to me to be a difference between logical uncertainty and indexical uncertainty. It makes sense to entangle across indexical uncertainty, but it doesn't make sense to entangle across logical uncertainty.

Assume that the causal Bayes nets given as input to our decision algorithm contain only indexical uncertainty.

I do think this is a step towards an algorithmic way to make the right graph.

It's an interesting question where the wrong graph would ever come from in the first place, given that we can not observe causation directly. If we are to run a bunch of copies of AIXI, for example, connected to a bunch of robotic arms, and let it observe arms moving in unison, each will learn that it controls all the arms. Representation of all the arms motions as independent would require extra data.

CDT, with the right graph, one-boxes. See Spohn 2012

I think Spohn also qualifies as an extension of CDT. It's been remarked before that Spohn's "intention nodes" are very similar to EY's "logical nodes" and by transitivity also CDT+E.

I think Spohn also qualifies as an extension of CDT.

Disagreed. By CDT I mean calculating utilities using:

=\sum_jP(O_j%7Cdo(A))D(O_j))

(The only modification from the wikipedia article is that I'm using Pearl's clearer notation for P(A>Oj).)

The naive CDT setup for Newcomb's problem has a causal graph which looks like B->M<-P, where B is your boxing decision, P is Omega's prediction, and M is the monetary reward you receive. This causal graph disagrees with the problem statement, as it necessarily implies that B and P are unconditionally independent, which we know is not the case from the assumption that Omega is a perfect predictor. The causal graph that agrees with the problem statement is B->P->M and B->M, in which case one-boxing is trivially the right action.

The bulk of Spohn's paper is all about how to get over the fear of backwards causation in hypothetical scenarios which explicitly allow backwards causation. You can call that an extension if you want, but it seems to me that's all in the counterfactual reasoning module, not in the decision-making module. (That is, CDT does not describe how you come up with P(Oj|do(A)), only what you do with it once you have it.)

Uh, doesn't the naive CDT setup for Newcomb's problem normally include a "my innards" node that has arrows going to both B and P? It's that that introduces the unconditional dependence between B and P. Obviously "B -> M <- P" by itself can't even express the problem because it can't represent Omega making any prediction at all.

Excellent and clear article.

Two comments: Using a Time Lord as Omega seems to introduce possible confusion (did Omega actually go to the future to check?), the classic version I think relies on a perfect prediction algorithm.

Botworld may be a good place to test out a CDT+E decision theory agent. Having the source code of an agent exposed to other agents is a way to entangle decisions, given the right setup.

Using a Time Lord as Omega seems to introduce possible confusion (did Omega actually go to the future to check?),

Bad joke?

Botworld may be a good place to test out a CDT+E decision theory agent

Just about what I'm looking for, aside from philh having said:

Implementing either of these algorithms [TDT or CDT] in general is beyond our current abilities.

Dang. I can take a look at contributing?

cousin_it, you might find this paper interesting:

http://www.hsph.harvard.edu/james-robins/files/2013/03/new-approach.pdf

In particular, Figures 3.1 and 3.2 very much resemble von Neumann's graphical representation of extensive-form games. The author of above told me he was not aware of von Neumann's stuff when he wrote it. I would like to extend extensive form games to handle confounding properly (which is what above reference is doing, in the context of longitudinal studies in epidemiology, e.g. games vs Nature).

I haven't thought about this carefully, but much of UDT stuff bothers me because it tries to extend EDT, and thus fails whenever confounding shows up.

I haven't seen that UDT paper, and will now consume it to gain its knowledge read it.

I am quite pleased with the exposition. Good job.