Followup toEutopia is Scary

"Two roads diverged in the woods.  I took the one less traveled, and had to eat bugs until Park rangers rescued me."
        —Jim Rosenberg

Utopia and Dystopia have something in common: they both confirm the moral sensibilities you started with.  Whether the world is a libertarian utopia of the non-initiation of violence and everyone free to start their own business, or a hellish dystopia of government regulation and intrusion—you might like to find yourself in the first, and hate to find yourself in the second; but either way you nod and say, "Guess I was right all along."

So as an exercise in creativity, try writing them down side by side:  Utopia, Dystopia, and Weirdtopia.  The zig, the zag and the zog.

I'll start off with a worked example for public understanding of science:

  • Utopia:  Most people have the equivalent of an undergrad degree in something; everyone reads the popular science books (and they're good books); everyone over the age of nine understands evolutionary theory and Newtonian physics; scientists who make major contributions are publicly adulated like rock stars.
  • Dystopia:  Science is considered boring and possibly treasonous; public discourse elevates religion or crackpot theories; stem cell research is banned.
  • Weirdtopia:  Science is kept secret to avoid spoiling the surprises; no public discussion but intense private pursuit; cooperative ventures surrounded by fearsome initiation rituals because that's what it takes for people to feel like they've actually learned a Secret of the Universe and be satisfied; someone you meet may only know extremely basic science, but they'll have personally done revolutionary-level work in it, just like you.  Too bad you can't compare notes.

Disclaimer 1:  Not every sensibility we have is necessarily wrong.  Originality is a goal of literature, not science; sometimes it's better to be right than to be new.  But there are also such things as cached thoughts.  At least in my own case, it turned out that trying to invent a world that went outside my pre-existing sensibilities, did me a world of good.

Disclaimer 2:  This method is not universal:  Not all interesting ideas fit this mold, and not all ideas that fit this mold are good ones.  Still, it seems like an interesting technique.

If you're trying to write science fiction (where originality is a legitimate goal), then you can write down anything nonobvious for Weirdtopia, and you're done.

If you're trying to do Fun Theory, you have to come up with a Weirdtopia that's at least arguably-better than Utopia.  This is harder but also directs you to more interesting regions of the answer space.

If you can make all your answers coherent with each other, you'll have quite a story setting on your hands.  (Hope you know how to handle characterization, dialogue, description, conflict, and all that other stuff.)

Here's some partially completed challenges, where I wrote down a Utopia and a Dystopia (according to the moral sensibilities I started with before I did this exercise), but inventing a (better) Weirdtopia is left to the reader.

Economic...

  • Utopia:  The world is flat and ultra-efficient.  Prices fall as standards of living rise, thanks to economies of scale.  Anyone can easily start their own business and most people do.  Everything is done in the right place by the right person under Ricardo's Law of Comparative Advantage.  Shocks are efficiently absorbed by the risk capital that insured them.
  • Dystopia:  Lots of trade barriers and subsidies; corporations exploit the regulatory systems to create new barriers to entry; dysfunctional financial systems with poor incentives and lots of unproductive investments; rampant agent failures and systemic vulnerabilities; standards of living flat or dropping.
  • Weirdtopia: _____

Sexual...

  • Utopia:  Sexual mores straight out of a Spider Robinson novel:  Sexual jealousy has been eliminated; no one is embarrassed about what turns them on; universal tolerance and respect; everyone is bisexual, poly, and a switch; total equality between the sexes; no one would look askance on sex in public any more than eating in public, so long as the participants cleaned up after themselves.
  • Dystopia:  10% of women have never had an orgasm.  States adopt laws to ban gay marriage.  Prostitution illegal.
  • Weirdtopia: _____

Governmental...

  • Utopia:  Non-initiation of violence is the chief rule. Remaining public issues are settled by democracy:  Well reasoned public debate in which all sides get a free voice, followed by direct or representative majority vote.  Smoothly interfunctioning Privately Produced Law, which coordinate to enforce a very few global rules like "no slavery".
  • Dystopia:  Tyranny of a single individual or oligarchy.  Politicians with effective locks on power thanks to corrupted electronic voting systems, voter intimidation, voting systems designed to create coordination problems.  Business of government is unpleasant and not very competitive; hard to move from one region to another.
  • Weirdtopia: _____

Technological...

  • Utopia:  All Kurzweilian prophecies come true simultaneously.  Every pot contains a chicken, a nanomedical package, a personal spaceship, a superdupercomputer, amazing video games, and a pet AI to help you use it all, plus a pony.  Everything is designed by Apple.
  • Dystopia:  Those damned fools in the government banned everything more complicated than a lawnmower, and we couldn't use our lawnmowers after Peak Oil hit.
  • Weirdtopia:  _____

Cognitive...

  • Utopia:  Brain-computer implants for everyone!  You can do whatever you like with them, it's all voluntary and the dangerous buttons are clearly labeled.  There are AIs around that are way more powerful than you; but they don't hurt you unless you ask to be hurt, sign an informed consent release form and click "Yes" three times.
  • Dystopia:  The first self-improving AI was poorly designed, everyone's dead and the universe is being turned into paperclips.  Or the augmented humans hate the normals.  Or augmentations make you go nuts.  Or the darned government banned everything again, and people are still getting Alzheimers due to lack of stem-cell research.
  • Weirdtopia:  _____

 

 

Part of The Fun Theory Sequence

Next post: "Justified Expectation of Pleasant Surprises"

Previous post: "Eutopia is Scary"

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Political Weirdtopia: Citizens decide it is unfair for a democracy to count only the raw number of people who support a position without considering the intensity with which they believe it. Of course, one can't simply ask people to self-report the intensity with which they believe a position on their ballot, so stronger measures are required. Voting machines are redesigned to force voters to pull down a lever for each issue/candidate. The lever delivers a small electric shock, increasing in intensity each second the voter holds it down. The number of votes a person gets for a particular issue or candidate is a function of how long they keep holding down the lever.

In (choose one: more/less) enlightened sects of this society, the electric shock is capped at a certain level to avoid potential fatalities among overzealous voters. But in the (choose one: more/less) enlightened sects, voters can keep pulling down on the lever as long as they can stand the pain and their heart keeps working. Citizens consider this a convenient and entirely voluntary way to purge fanaticism from the gene pool.

The society lasts for several centuries before being taken over by a tiny cabal of people with Congenital Insensitivity to Pain Disorder.

Economic Weirdtopia: The generalization of Internet blacklists -- think Spamhaus -- to general boycotts and strikes.

Anyone can publish their own blacklist on any basis or none at all. You can subscribe to any blacklist, which will block you from having economic relations with entities on that list. You won't see a blacklisted company's products offered for sale in a store. If you own a store, people on a blacklist you subscribe to won't be able to enter. If you subscribe to a list that just blacklisted your employer, you're now out on strike.

Some blacklists are defined on moral or ethical terms: the Sierra Club publishes one; so does Focus on the Family. Others are defined on reputational terms: Consumerist's is well-followed in certain circles. Again: Anyone can publish a blacklist. If I get ripped off by someone, I put them on my personal blacklist, to which some of my friends and relatives subscribe. Popular blacklists become more and more influential, and people endeavor to avoid being put on them.

Some blacklists block anyone who doesn't subscribe to them. Some blacklists block anyone who subscribes to certain other blacklists. Some blacklists are transitive. The Ku Klux Klan publishes a blacklist of non-white people and businesses that employ them. The Southern Poverty Law Center publishes a blacklist of everyone who uses the Klan's blacklist.

One very popular blacklist lists people who change their blacklist subscriptions too frequently.

Sexual Weirdtopia: Truly comprehensive sexual education.

Before you graduate high school, you've fucked and been fucked; flogged and been flogged; received at least one (purely experimental, rather innocuous) sexually transmitted disease and had it cured; experienced monogamy including (artificially heightened) jealousy; cheated and been cheated on; loved and lost. You haven't really been raped, or impregnated, or killed by autoerotic asphyxiation: but you've taken memory tape from people who have. You've been through Leather Week and Furry Week and BiPolySwitch Week and Transvestite Week and Cybersex Week and Quiet Family Week and Asexual Week.

So has everyone else, just as they've been to biology class and civics class and gym class. You've seen a cross-section of all the fetishes, kinks, perversions of human sexual experience -- their risks, their appeals, and the skills you'd need to learn to really enjoy them and be appreciated by others who enjoy them.

You are now expected to choose a sexual orientation in the same way that you choose a career: based on your talents, your interests, and what's in demand.

Guidance counseling is available.

The Groucho Marx blacklist blocks anyone who subscribes to it.

Can you also blacklist blacklists - prevent yourself from interacting with blacklists?

And then can you create a blacklist intentionally?

And then create a blacklist of all those lists that didn't blacklist themselves?

As I understand it, you are automatically subscribed to any blacklist you, personally, created. As such, a blacklist of all those lists that didn't blacklist themselves would effectively lock you away from any person, organization, or thing that participated in the blacklist system, including all your own material possessions, including food and the devices by which you might register intent to unsubscribe.

"Self-reference" would be listed in morbidity & mortality databases as a type of suicide.

You haven't really been raped

What if someone doesn't want to take this class (perhaps in the same way that they might not like biology, civics, or gym, but still doesn't want it?)

Perhaps you don't graduate -- same as if you didn't take any other required class.

Perhaps you just flunk sex ed, but graduate on the strength of your other grades.

Perhaps there's an opt-out for people with religious objections, as there was for sex-ed (er, "Family Life Education"; thank you, Commonwealth of Virginia) when I was in high school. Or as some high schools have for the evolution unit in biology.

Perhaps you're not required to physically participate but you must at least watch your classmates participate, as with the fetal-pig dissection in my high school biology class.

Perhaps it just never comes up.

Or perhaps Weirdtopians just have a notion of consent that deeply appalls us. They wouldn't be Weirdtopians if they weren't, you know, weird. This isn't a policy proposal; it's a discussion of a deeply weird alternative.

(Point taken, though.)

Perhaps there's an opt-out for people with religious objections, as there was for sex-ed

If necessary I'l found a new religion for the purpose. I'll set myself up as the messiah of not getting raped.

At last, a religious doctrine I can wholeheartedly support!

It's a high school class: the outside view would indicate the vast majority would be there non-consensually.

Governmental Weirdtopia: Double-blind democracy. Yearly presidents are chosen at random. (couldn't be worse than our current system) The catch is that the person chosen to be the leader has absolutely no idea that they are the leader. They are followed around and monitored, and anything uttered resembling a decree is put into action if it doesn't violate the constitution. The decrees are only put into place after their term expires so they don't catch on. Quick decision-making such as treaties are wars are left up to a streamlined unicameral legislative body.

Educational weirdtopia:

All children start out as fast uploads in a realistic simulation environment that starts out resembling stone-age hunter-gatherer life. They can't die or be seriously hurt in the sim. To proceed, they have to reinvent civilization and science by themselves. The sim is populated by AI-controlled characters, who occasionally nudge them towards the problems, like "this fire thing you sometimes find around sure is handy, too bad we can't make any ourselves" or "I think someone's stealing our cattle, but there are so many it's hard to know if we still have all we had yesterday". The sim proceeds to more advanced environments as the children work through more complex problems like mathematics, mechanics, construction and basic scientific method. Children may stay in any level of the sim indefinitely long if they have not yet figured out how to proceed or just prefer to stay where they are.

Once they have figured things out up to uploading human minds and running them in a simulation, they know enough to recognize the telltale signs that they are currently in a simulation. They can now let themselves out and be recognized as an adult. Young adults out of their sim will be basically speaking a private language and may have an extremely idiosyncratic way of conceptualizing science, but they should be reasonably well-equipped to start figuring out how their new surroundings do things.

Sexual Weirdtopia could just be "the internet comes to life"... e.g. everyone gets freaky without shame, but it turns out almost everyone is into something that's of absolutely no interest to you personally.

Or, to follow the public science example, the taboo is revealed to be as fundamental aspect of sexual arousal as the unknown is to the intellectual. The people demand a strict morality police after an era of total acceptance drains all the fun out of it. Everyone is fully expected to both seek out sexual thrills and aid in the swift punishment of anyone who seeks out sexual thrills: If you ask for a spanking you may be asking for a spanking.

Economic Weirdtopia: Market is so efficient that nobody has to work, and everybody's basic needs can be sustained by just asking any charity. This prosperity hyperactivates everybody's social status chasing instincts, so people work harder and longer than ever, feeling inadequate if they don't earn more than their peers, and spending most of what they earn on making their 3d virtual avatars look better than other people's 3d virtual avatars.

Sexual Weirdtopia: Reproduction is completely separated from sex, children are taken care of by free market and government services with just token parental involvement, and all STDs all eliminated. This first leads to everybody having sex with everybody else, but people got bored with vanilla sex soon and many sexual identification based on shared sexual fetishes emerge. They replace religions, languages, citizenships and ethnicities as leading in/out-group indicators, and somehow Middle East is still in endemic state of war, now between guro and furry.

Governmental Weirdtopia: Government knows everything about everybody, but doesn't abuse it because everybody knows about everything it does. Universal transparency makes corruption impossible, so people are no longer interested in governing or lobbying and governments atrophy with time.

Cognitive Weirdtopia: Combination of efficient search and prediction markets made all knowledge easily available, so all schools shut down. People don't even learn basic mathematics any more, as easily available mathematical coprocessors for brains do that more efficiently and without prevalent human biases. People find themselves a niche hobby that wasn't explored yet and learn everything about that yet. If they're lucky it might get popular later and they'll make decent money in prediction market out of it.

Technological/Cognitive Weirdtopia: Everyone runs on computronium, in a simulation that starts out rather like normal, but everybody has an undo button: at your option you can undo everything except progress made in your own mind, up to any point in your life since the simulation began. There are safeguards in place to prevent two people from doing this at the exact same time, but otherwise there are no limitations on use; you can redo a second or a century, once or a thousand times. It takes a lot of "real" time for the simulation to progress to everyone's satisfaction beyond the first five minutes.

Hi All -

This is my first time posting a comment here @ Less Wrong.

I really liked both this post and Eliezer's story 'Three Worlds Collide' - so much so that I've written my own weirdtopian story, 'Round Robin'.

You can read it at the following link, if you'd like:

http://www.wordcereal.com/serial/?story=18

p.s. I apologize that this comment is kinda spammy - I'm posting it because I actually think you might be interested, not to drive traffic (but you'd just have to take my word on that :)

Your story doesn't immediately come across as a horrible dystopia only because you chose not to depict the emotions men would feel when leaving their kids behind, or to describe the truly equitable arrangement where women would be forced to leave their kids behind 50% of the time.

It's a well-written story, and you packed a lot of characterization into not much text. But you show some gender bias that you may or may not be aware of. For instance, in weirdtopia men move around while women stay with the house and kids, and you say that in utopia, "Men provide stable home-lives for their wives and children." Do you believe that it's better for men to work for a living and women to stay at home and raise children, or am I reading too much into literary license?

Economic: I cited Asimov on the previous post, so let's stick with that. The Computer effectively runs a planned economy, using massive information-gathering and computing power to overcome the Hayekian knowledge problem. It really does know what is best. Everyone is free to listen to The Computer or not, but you know that your decision would be less efficient for accomplishing your goals. Such rebellions are useless, however, because The Computer's prediction capabilities include whether or not you will take its advice, and it acts accordingly to make sure you get the best results anyway.

Sexual: With no need for biological reproduction, the sex drive is eliminated in favor of other interests. Some people continue to have sex; as a hobby, it has a public reputation somewhere between (the current view of) Civil War re-enactments and juggling.

Governmental: Initiation of violence is the chief rule. With powerful AI and ubiquitous nanotech, it is recognized that anyone can inflict his will upon a large area in a short time. Pre-emptive execution of possibly unfriendly biologicals is the major task of government.

Sexual Weirdtopia:

The government takes a substantial interest in people's sex lives. People are expected to register their sexual preferences with government agencies. A certain level of sexual education and satisfaction is presumed to be a basic right of humanity, along with health care and enough income to live on. Workers are entitled to five days' annual leave for seeking new or maintaining old romantic and sexual relationships, and if your lover leaves you because you're working too hard, you can sue your employer and are likely to win. Private prostitution is illegal, but the government maintains an agency of sex workers, who can be hired for a fee, or allocated free of charge to adults who apply on the basis of "sexual hardship" (defined as having not had sex in the last six months), and form part of "optional field work" for sex education classes at the appropriate level. There are government funded dating and matchmaking agencies. Also, mandatory registration for Creepy Doms and Terrible Exes.

Creepy and more than a little disturbing? Yes. Arguably better than the standard Sexual Utopia in some respects? Yes, if you'd asked me when I was 18 or even 21. What use is a sexually permissive society when you, personally, aren't getting any?

Pushing the weirdness farther: assume tech for adjusting orientation, level of desire, and desire for exclusiveness. Either there are no side effects, or the side effects are considered to be low compared to the effects of people not getting what they want sexually.

Individual sexual parameters are adjusted to maximize sexual harmony in each person's social network (individual change is minimized-- this is presumably NP-hard), so that sexual parameter combinations change as they move through social networks.

Consent is preserved for individual encounters, but being subject to having one's parameters adjusted is mandatory.

Weirdtopia: sex is private. Your own memories of sex are only accessible while having sex. People having sex in public will be noticed but forgotten. Your knowledge of who your sex partners are is only accessible when it is needed to arrange sex. You will generally have warm feelings towards your sex partners, but you will not know the reason for these feelings most of the time, nor will you be curious. When you have sex, you will take great joy in realizing/remembering that this person you love is your sex partner.

Your knowledge of who your sex partners are is only accessible when it is needed to arrange sex.

As a result of the necessity of some degree of masturbation for efficient planning, nearly everyone has a fetish for rigorously accurate schedules. Phrases of the form "[politician] made the trains run on time" are provocative and disorienting to the point of being completely socially unacceptable.

This comment made far more sense to me once I paid attention to what thread it was in.

Few of these weirdtopias seem strangely appealing in the same way that conspiratorial science seems strangely appealing.

I'm not sure which category this goes under, as it has elements of a few. General Weirdtopia: A demonstrably non-sentient species of animal is created, genetically optimised for cuteness and lovableness, possibly tailored to whatever each individual finds endearing. Everybody is given one or more of these Furballs as a pet. Stuff for humans, both neccessities and luxuries, is free, but anything that is to be given to one’s Furball must be earned by working, solving puzzles, or winning competitions. People will empathize strongly with their Furballs and status will depend on how well-groomed, well-fed, well-dressed, etc. your Furball is, so people will work hard to buy them all manner of gourmet foods and toys and little sweaters. Government positions are awarded based on the performance of canditates' Furballs in competitions similar to modern dog or horse shows that measure obedience, agility, and health/happiness. Letting someone else pet your Furball is a deeply intimate act associated with sex, and the genes of children’s Furballs are drawn from their parents’ Furballs.

If longevity utopia is an L-year lifespan for some large L and longevity dystopia is a ten-year lifespan, here's a longevity weirdtopia. Divide everyone's L-year life into L/10 ten-year pieces separated by long intervals of "pause" or "hibernation", and make these pause intervals so long that the group of people "awake" at any point in time is only a small fraction of the world population, with different people constantly rotating in and out. (I'm assuming here that total "awake" person-years and not total civilization-years are the limiting resource. And obviously I'm skipping over a lot of things, like procreation. But there's a lot of room to vary the scheme in response to all the obvious objections.)

Some reasons why I find this idea interesting and not just weird: 1) it would help solve problems involving Dunbar's number, 2) it might turn world history into something less massively parallel and more like a story, 3) there's a "deep time" feel, 4) I wonder to what extent it assuages people's sense (justified or not) that death gives life meaning.

Technological weirdtopia: (This is slightly similar to Eliezer's description of scientific weirdtopia but not quite.)

Each piece of technological equipment is only allowed to those people who've displayed sufficient mastery of the corresponding technology of the previous level. Nobody's allowed a car or motorbike, unless they've mastered driving a horsecart or riding a horse (or atleast a mule). Pens are only allowed if someone can write sufficiently well with quill-and-ink, matches and lighters are only permitted to those who've mastered usage of the flint-and-tinder. Pocket calculators are restricted to those mathematical operations that their user could (given sufficient time) work out with pen-and-paper.

The idea behind this is to increase appreciation of technology, and to also maintain an adequate level of knowledge in the population about former technical levels if there's a catastrophic collapse/decline in civilization that destroys more modern technology.

Two roads diverged in the woods. I took the one less traveled, and...

Utopia: that has made all the difference. Dystopia: had to eat bugs until Park rangers rescued me. Wierdtopia: got to eat the bugs until the rangers threw me out.

For an example of a sexual wierdtopia, I'd recommend the movie zerophilia. Kinky, but not porn, and heck, my library has 2 copies.

"I'm not moving. You move. Bastard."

Fine, we'll both move to different Everett branches.

Weirdtopia: A deeper understanding of anthropics leads us to consider quantum immortality valid, as long as the death is instantaneous. We prepare an electron in a spin up state, and measure its angular momentum on the x axis. Left, your faction terminates, right, mine.

Phys. Ed. Utopia: Everyone exercises regularly, eats their wheaties, has athletic sex with good looking people.

Dystopia: Everyone is big and flabby and disgustingly lazy. Ability to use body atrophies until even standing up is an extreme challenge.

Weirdtopia: Children initiate mandatory ninja training at age 5. The world is full of parkour courses where once there were sidewalks. People are judged harshly if they can't keep up.

OR

Rather than classical "good health," fashionable people sculpt their bodies into interesting shapes with the help of highly specific and commonly-performed exercises prescribed by regimen-planning software.

Governmental Weirdtopia: The form of government is an absolute monarchy. The sons and daughters of each monarch are raised in disadvantaged foster families, unknown to them (and even modified so they look like their foster parents). When they come of age, hidden tests ensure that they are sufficiently advanced in responsibility, wisdom, and compassion -- those who fail are killed, those who succeed inherit the throne (if more than one offspring succeed, the realm is split between them, if none succeed, the realm is absorbed by a nearby realm with a successful heir).

Sexual Weirdtopia: What goes on consensually behind closed doors doesn't (usually) affect the general welfare negatively, so it's not a matter of social concern. However, that particular bundle of biases known as "romantic love" has led to so much chaos in the past that it's become heavily regulated.

People start out life with the love-module suppressed; but many erstwhile romantics feel that in the right circumstances, this particular self-deception can actually better their lives. If a relationship is going well, the couple (or group, perhaps) can propose to fall in love, and ask the higher authorities for a particular love-mod for their minds.

Every so often, each loving relationship must undergo an "audit" in which they have the love-mods removed and decide whether to put them back in. No unrequited love is allowed; if one party ends it, the other must as well...

Food Weirdtopia: We see the same type of taboos or enthusiasms that we see about sex in this world. The Catholic Church declares that artificial sweeteners are a perversion; there are pro-starvation articles at feministing; the Republican Vice-Presidential candidate weighs 300 pounds...

Economic Weirdtopia: FAIth determines that the love of money actually is the root of ~75% of evil, so it's back to the barter system for us.

Sexual Weirdtopia: FAIth determines that the separatist feminists were right -- CEV requires segregation by sex. Homosexual men and lesbians laugh and laugh. Research on immersive VR becomes a preoccupation among the heterosexual majority in both segregated camps.

Not very plausible, but... "That's the thing about FAIth. If you don't have it, you can't understand it. And if you do, no explanation is necessary."

Economic:

Because of the end of scarcity, the economic roles of production and consumption have switched; wealth is now acquired by consuming, and producers pay consumers to use their goods or services. The right to make something is highly coveted and prestigious, and producing without a customer is illegal and severely punished.

Sexual:

You can have as many sexual partners as you want, but only one friend. It is considered good form to break up with your friend before making a new one. People with more than one friend are considered untrustworthy "players." It is very strange to live with or have an emotional connection to your sex partner, and the idea of marriage would scandalize anyone respectable.

Governmental:

Once elected, the president's mind is uploaded and replicated, to staff the entire government bureaucracy for the entirety of their term. At the end of their term, the minds are re-merged. For mental health reasons, no one is allowed to serve consecutive terms. No one has ever sought a second non-consecutive term. However, former presidents often distinguish themselves in the field of literature.

Aesthetic:

There are two types of respectable art: advertising and tragedy. The aesthetic merit of an advertisement is measured by the volume of consumer purchases it motivates. The aesthetic merit of a tragedy is measured by the number of people it inspires to commit suicide.

Technological:

Due to breakthroughs in biological engineering it becomes feasible to replace mechanical and electronic technologies with living ones. The designs are usually heavily modified humans. Nearly all sophisticated equipment or tools that do anything interesting are sentient, and many of them have human-level intelligence. It is frowned upon to use an inanimate object when avoidable, because it takes jobs away from the sentient ones.

Utopia/Logical Weirdtopia

There's an infinite number of universes that anyone can teleport between. Thanks to the infinite hotel paradox, each person in each universe find their own personal utopia.

Topological Weirdtopia

We live in a five-dimensional world with a huge curvature. There's billions of people within walking distance. Everyone has a built-in GPS, because otherwise you'd never find your way home.

Even weirder: After we're uploaded, we start just using geometry in games. You get somewhere by willing yourself to be there, and your perception of it doesn't include geometry.

Government Slightly Weirdtopia:

The government is a random sample of the population. I suspect it wouldn't actually be that different, but someone ought to try it.

Government Weirdtopia:

The government is a hive mind. It gives laws using IP over Demographics. People protest against it including the death rate, but it argues that it can't stop that any more than you can stop using certain brain cells.

Economic Weirdtopia:

Money grows on genetically modified spiders, which you have to go around and kill for money. You can buy stuff from other people, in which case they don't have to kill spiders, but mostly you get stuff from NPCs, who just destroy the money. You can also sell stuff to them, in which case they produce money and destroy the item. If you die hunting money spiders, you are reincarnated at the nearest graveyard.

Another:

Everything is free except advertising. You get the money to advertise by putting ads on your products.

Yet Another:

A sort of quantum teleportation of happiness is discovered. It's possible to buy someone else's happiness, and no matter how much you buy, you get the full effect. Billionaires are ecstatic beyond comprehension.

Cognitive Weird... event:

At first luddites choose not to be uploaded, but eventually they're forced to by the eminent domain laws. If they're not going to use that body mass to think, they'd better give it to someone who will.

Cognitive Weirdtopia:

The world is turned into a giant computer that makes the simplest possible extremely happy being. Everyone's extremely happy, but they can't think beyond that.

Another one:

In order to prevent people from modifying themselves so that they can't or don't want to modify themselves back, they're allowed to modify one other person, but not themselves.

Economic... Weirdtopia: The world has an indirect economy. People trade status for predictive power to decide which ventures get the most attention and which resources to allocate to whom/what. Businesses are considered a weird anachronism of a begone era. People are free to do whatever they want with their status, except trade real property. (They can, however, use it to make the market grant favours if they want.) Life's necessities are always freely accessible.

Governmental... Weirdtopia: Every conflict is resolved either by consensus or moving away. There are even seed spaceships moving far away from Sol for the latter option. Non-violence isn't the rule, it's the law. Every intelligence agreed to remove violent urges. Non-violence has an extremely broad definition that not only covers force, but also deception, market manipulation, even advertising, bad manners and ostracism. Honesty is not expected, it just is; the only way people find out what the word means is through history classes.