Many of us enjoy expressing ourselves through electronic games. As such, I feel that this aspect of our lives should be shared among our fellow gamers in the LessWrong community.
Video games are a great way to reduce compartmentalization and learn real-world rationality skills. Indeed, what brings us together at LessWrong can often be our love of games; someone in the LessWrong community without this advantage might find learning rationality difficult. In this light, outreach into the transhumanist/rationalist community to promote gaming is low-hanging fruit for serving the future of humanity.
Please consider this post a unique opportunity to begin discussion of this important issue and facilitate further debate in the near future.
I can say that the 'reward system' is laughably easy to defeat as long as you are aware of it's existence. Hint: the winning move is not to play.
Your typical game based on a reward system will cater to those who are playing the game for the lever, while other games will cater to other other audiences. They are pretty easy to spot.
I consider the primary use of video games to be a kind of virtual sport, with rules for victory, guidelines for possible and impossible actions, etc. Other wonderful uses are as a storytelling medium, a virtual world to explore or exploit, or three dimensional puzzles.
A fairly obvious heuristic, and one that tends to distinguish both Zynga "games" and MMORPGs from more traditional video games, is that the traditional game has a relatively high but fixed upfront cost, whereas the Zynga and MMORPG offerings tend to be cheap to start but require constant infusions of additional funds. The differing incentives for game design are readily apparent.