Many of us enjoy expressing ourselves through electronic games. As such, I feel that this aspect of our lives should be shared among our fellow gamers in the LessWrong community.
Video games are a great way to reduce compartmentalization and learn real-world rationality skills. Indeed, what brings us together at LessWrong can often be our love of games; someone in the LessWrong community without this advantage might find learning rationality difficult. In this light, outreach into the transhumanist/rationalist community to promote gaming is low-hanging fruit for serving the future of humanity.
Please consider this post a unique opportunity to begin discussion of this important issue and facilitate further debate in the near future.
SAID principle is the one that garners the most acceptance in my circles. I go back and forth on this. I was encouraged to play chess and advised chess practice would increase my general thinking power. I invested a lot of work into this and I have no idea how much I got out of it, beyond getting better at playing chess.
It seems most prominent in exercise and fitness circles and my opinion is that it is not valid in that domain. My most valuable tennis coach told me jumping rope was the best training for tennis and I am 80% certain that in my case a lot of jumping rope made me a better tennis player. It is rather daunting to me to consider how to design a research study to determine if chess playing or go playing could be beneficial (in proportion to its cost) for young mathematicians or physicists or engineers.
It's especially daunting because it's so unlikely. One of the things that has impressed me researching my DNB FAQ is how rarely psychology tasks/games 'transfer' to anything we care about besides those tasks/games, and those are pretty precisely focused, carefully designed, and tested.