Many of us enjoy expressing ourselves through electronic games. As such, I feel that this aspect of our lives should be shared among our fellow gamers in the LessWrong community.
Video games are a great way to reduce compartmentalization and learn real-world rationality skills. Indeed, what brings us together at LessWrong can often be our love of games; someone in the LessWrong community without this advantage might find learning rationality difficult. In this light, outreach into the transhumanist/rationalist community to promote gaming is low-hanging fruit for serving the future of humanity.
Please consider this post a unique opportunity to begin discussion of this important issue and facilitate further debate in the near future.
Do you mind going into detail about why you think video games devour life's potential?
Sure. The main thing is that, empirically, they tend to hijack peoples' motivational systems by providing fake utility functions and a constant stream of well-tuned rewards, to make them play for many hours. Those are usually hours that could've been spent on something much better. Some formerly-well-adjusted people end up spending a large fraction of their waking hours this way, particularly people who got suckered into setting up social reinforcement for their gaming habits (MMORPG players who meet friends they can only interact with through the game, and Facebook/Zynga game players who constantly receive and generate notifications to and from their friends about the games.) Even if you're only losing a small number of hours, though, video games are dangerous as a procrastination activity because they're immediately available and more tempting than most other procrastination activities, and they're hard to transition back from.