Rationalist Diplomacy, Game 2, Game Over

Note: The title refers to the upcoming turn.

OK, here's the promised second game of diplomacy. The game name is 'Rationalist Diplomacy Game 2.'

Kevin was Prime Minister of Great Britain
AlexMennen is President of France
tenshiko is Kaiser of Germany
Alexandros was King of Italy until his retirement
WrongBot is Emperor of Austria
Thausler is Czar of Russia
Hugh Ristik is Sultan of Turkey

Randaly is the GM, and can be reached at [email protected]

 

Peace For Our Time!

The leaders of the three surviving nations, France, Russia, and Turkey, agreed to a peace treaty in late August, bringing an end to this destructive conflict. Crowds across Europe broke out into spontaneous celebration, as national leaders began to account for the vast costs- human and monetary- of the wars.

 

All orders should be sent to [email protected] with an easy-to-read title like "Rationalist Diplomacy Game 2: Russian Orders Spring 1901". Only the LAST set of orders sent will be counted, so feel free to change your mind or to do something sneaky like sending in a fake set of orders cc your ally, and then sending in your real orders later. I'm not going to be too picky on exactly how you phrase your orders, but I prefer standard Diplomacy terminology like "F kie -> hel". New players - remember that if you send two units to the same space, you MUST specify which is attacking and which is supporting. If you make a mistake there or anywhere else, I will probably email you and ask you which you meant, but if I don't have time you'll just be out of luck.

ETA: HughRistik would like to underscore that, under the standard house rules, all draws are unranked.

Past maps can be viewed  here; the game history can be viewed  here.

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Shouldn't Russia's move to Denmark have succeeded since Germany's convoy was cut?

Yes, it should have. jDip seems to allow a convoyed unit to defend a territory even if the convoying fleet is dislodged, which is definitely wrong. I've submitted a bug report and updated the order results. I'm really, really sorry for the incorrect resolution.

An Italian advance from Budapest to Serbia failed after supporting units from Rumania were forced to stay behind to fend of a Turkish assault. The Turkish fleet, supported by infantry from Greece, in the Ionian Sea continued to bottle up the Italian navy in the Adriatic Sea and its ports in Albania.

This doesn't agree with the map.

Is there any way we can update the map without erasing what is here? That's what the other game is doing, and the problem is that there is no way for viewers to see the history; furthermore, the witty summaries by the GMs are getting destroyed. I missed Spring 1902's update in the other post, and I'm already confused. Even worse, when the players write their end-of-game summaries about what happened, readers won't have any record to refer to, which partially defeats the purpose of rationalist diplomacy in the first place. Here are my ideas:

  • Make one post per year, and have all the moves and maps for that year

  • Host the seasons somewhere else and link to them from here (or keep updating the LW post, and keep an archive somewhere else).

  • Put it on the wiki, or at least keep a record of the seasons on the wiki. Then we have no problems making a bunch of pages.

  • Something clever someone else thinks of

I'm hosting the maps on Photobucket, so you can see them on my account- I'll add that to the main post. If nobody objects to it/has a better idea, I'm leaning towards using the wiki.

PS: The Spring 1902 update was after building, so no summaries. You can see it here.

ETA: I've added it to the wiki.

I've extended the deadline by another 24 hours, and posted in the other thread seeking a player for Italy. If nobody has signed up by then, we'll play 6 player diplomacy, with Italy falling into civil disorder.

Hmmm, it's the day before the deadline and we are missing two players. Could we get confirmation whether they are playing, or whether we should seek replacements?

If no one else has precedence, I would be willing to replace a player that remains missing.

OK, you're playing Austria. What's your email address?

I'm figuring after that to give ~2-3 days per move, and 18-30 hours for retreats and building. If anybody objects to these times, tell me and I'll revise them.

18-30 hours seems a little excessive considering there isn't any game-related communication allowed during that time. However, I don't object if other people want that much time.

The next update will be delayed by roughly a day; the main post has been updated to reflect that. My apologies!

Hey, guys, Russia is going to win if you didn't notice yet.

I retreat to A Denmark to Sweden.

Summer 1907