Mini sequence: >30min of rationality writing per day for 30 days (29/30)

Possible prereq: Fake Frameworks (this post is about a wrong-but-useful intuition pump that I've found extremely valuable, and it's plausible that LWers who haven't read FF will misunderstand the "why" of this post.)

Preamble/context:
Magic: The Gathering is a fantasy card game by Richard Garfield and Wizards of the Coast centered on a "color wheel" in which five distinct colors in a particular order represent five different flavors of magic. How this works out in actual gameplay is irrelevant to this post, which instead exists to explore the philosophy of the MTG color wheel, and how that philosophy is a near-enough-to-be-thought-provoking match for reality. Personalities, organizations, goals, and means can all be thought of in terms of the Magic colors they typify, allowing you to draw interesting connections, make surprisingly useful predictions, identify deficits and growth areas, and increase empathy for ways of being that are different from your own. I claim that the Magic system, which was designed to be resonant and tropey and archetypal, does a lot of the same good work that naming things does, and is a richer intuition pump than other popular wrong-but-usefuls like Enneagram or MBTI or chakras or the integral theory colors.

* * *

Below are the five colors of Magic: white, blue, black, red, and green.

Each color has a central goal, and a default strategy.

White seeks peace, and it tries to achieve that peace through the imposition of order. White believes that the solution to all of the suffering and unhappiness in the world is coordination and cooperation and rules and restraint. The archetypal white organization would be a church, and a white dystopia would be a fascist regime such as the one in George Orwell's 1984, or a stagnant society like the one in Lois Lowry's The Giver.

Central examples of white characters from pop culture include Brienne of Tarth from Game of Thrones, Ozymandias from Watchmen, Superman, McGonagall from Harry Potter and the Methods of Rationality, and Marge from The Simpsons. In the actual game of Magic, white cards are angels and knights and clerics and loyal steeds, healing spells and protective auras and laws that bind all parties equally and anthems that strengthen all of your allies at once.

Other words associated with white: authority, compassion, community, contribution, fairness, happiness, honesty, justice, kindness, leadership, peace, religion, responsibility, security, service, trustworthiness, altruism, cleanliness, commitment, consistency, duty, conviction, courtesy, dedication, discipline, endurance, gratitude, honor, integrity, patience, poise, respect, teamwork, tradition, unity, valor, honor, formality, generosity, protectiveness, asceticism, authoritarianism, morality, fanaticism, intolerance

~Extraversion, +Agreeableness, ++Conscientiousness, -Neuroticism, --Openness

A white agent, when presented with a decision or quandary, asks what is the right course of action to take, where "right" depends on their moral or cultural framework.


Blue seeks perfection, and it tries to achieve that perfection through the pursuit of knowledge. Blue believes that things could be almost arbitrarily good if we could all just figure out the truth, and then apply that understanding to its fullest extent. Where white wants to apply the rules, blue wants to change them. The archetypal blue organization would be a university or a research lab, and a blue dystopia would be one in which efficiency were pursued without morals or limits, or in which intelligence were the sole axis of a meritocracy.

Merlin is a classic blue character, as are Spock from Star Trek and Dr. Manhattan from Watchmen. Lisa from The Simpsons is blue, and Ravenclaw House from Harry Potter exists to serve blue students. Harry James Potter-Evans-Verres in HPMOR is more than one color, but his projects with Hermione and Draco are strongly blue-leaning. In MTG, blue cards are wizards and faeries and monsters of the deep, counterspells and illusory tricks, magic that accumulates knowledge and incremental advantage and undercuts rather than directly opposing (brains over brawn and mind over matter).

Other words associated with blue: challenge, competence, creativity, curiosity, knowledge, optimism, accuracy, adaptability, awareness, brilliance, cleverness, concentration, development, efficiency, foresight, imagination, insight, logic, quality, rigor, trickery, strategy, service, truth, vision, wonder, perception, nuance, aspiration, focus, invention, patience, wordplay, rationality, subtlety, scholarship, absent-mindedness, cerebral, deception, enigmatic, skepticism, aloofness

~Extraversion, ~Agreeableness, +Conscientiousness, ~Neuroticism, ++Openness

A blue agent, when presented with a decision or quandary, asks what course of action makes the most sense, where "sense" is determined by careful thought and the application of knowledge and expertise.


Black seeks satisfaction, and it tries to achieve that satisfaction through ruthlessness. Black wants power and agency so that it can act upon its preferences at any time, reshaping the world around it into whatever it wants. It recognizes no limits upon this pursuit except those which emerge from its own desires and its own self-interest. It is capable of cooperation and alliance, but only consequentially, as in game theory; at its core, black is amoral, not immoral. The archetypal black organization would be a hedge fund or a startup, and a black dystopia would be a totalitarian dictatorship.

In the first Star Wars film, Han Solo was a sympathetic black character, whereas in Game of Thrones Cersei Lannister is a black villain. Every major character in Seinfeld is black except Kramer (see below), and both Bart Simpson and Slytherin House embrace and embody black ideals. Blaise Zabini and Sirius Black are black characters in HPMOR. In the game of Magic, black cards are vampires and necromancers, demons and horrors, kill spells and resurrection spells and sacrificial spells that trade life and creatures for power and pain.

Other words associated with black: achievement, autonomy, determination, fame, influence, pleasure, popularity, reputation, success, status, wealth, ambition, control, dignity, excellence, improvement, innovation, liberty, mastery, performance, power, self-reliant, talented, undaunted, decisive, relentless, industrious, persuasive, realistic, suave, competitive, political, proud, solitary, uninhibited, amoral, arrogant, calculating, egocentric, hedonistic, malicious, opportunistic

~Extraversion, -Agreeableness, --Conscientiousness, ~Neuroticism, +Openness

A black agent, when presented with a decision or quandary, asks what course of action will leave me best off, where "best off" includes having power, influence, safety, and wealth, as well as having moved closer to one's goals.


Red seeks freedom, and it tries to achieve that freedom through action. Red wants the ability to live in the moment and follow the thread of aliveness and passion. It's a bit strange to speak of a red "organization," but to the extent that it's possible to have an archetypal red organization, it would be one of those art studios that's owned by no one where there's paint on every wall and it's almost impossible to move around what with all of the dancing and debating and half-finished projects. A red dystopia, on the other hand, would simply be anarchy.

Red characters in popular culture include Toph Beifong from Avatar: The Last Airbender, Wile E. Coyote from Looney Toons, both Romeo and Juliet, and Kramer from Seinfeld. Of the Simpsons, Homer is the one who best embodies the spirit of red. In Magic, red cards are goblins and pyromancers and dragons, lightning bolts that burn the opponent, illusions that taunt and enrage their allies, spells that grant speed and haste and fragile power, desperate gambles that put everything on the line, and chaotic effects that upset the whole battlefield.

Other words associated with red: authenticity, adventure, beauty, boldness, friendship, fun, humor, loyalty, candor, courage, creation, drive, empathy, enthusiasm, ferocity, independence, individuality, irreverence, joy, originality, passion, purpose, sensitive, spontaneous, trusting, dramatic, flexible, forthright, casual, stubborn, angry, blunt, careless, reckless, destructive, fickle, flamboyant, impulsive, performative, poetic

+Extraversion, +Agreeableness, --Conscientiousness, +Neuroticism, ++Openness

A red agent, when presented with a decision or quandary, asks what do I feel like doing?


Green seeks harmony, and it tries to achieve that harmony through acceptance. Green is the color of nature, wisdom, stoicism, taoism, and destiny; it believes that most of the suffering and misfortune in the world comes from attempts to cast off one's natural mantle, step outside of one's natural role, or fix things which aren't broken—it's the color of Chesterton's Fence. It seeks to embrace what is—the archetypal green organization would be a hippie commune, or the pop culture interpretation of a Native American tribe (such as in Disney's Pocahontas), while a green dystopia would be something like the society in Divergent or a tribe with absolutely rigid traditions and an unchanging and unchangeable relationship to its environment.

Green characters are slightly harder to find in the role of the protagonist, but often crop up around the edges of a story. Both Yoda from Star Wars and Guinan from Star Trek are green, as is Tom Bombadil from Lord of the Rings. Buffy (the vampire slayer) has other colors but moves toward green as she embraces her destiny, and (on the more feral side) Wolverine from X-Men often acts from green. The centaur society in HPMOR is green, in that they had sworn not to set themselves against coming destiny, even if it meant the end of all things. Our last Simpson, Maggie, is green as well, but that's got more to do with her age than her fundamental character. In the game, green cards are druids and sages, mighty monsters and howling wolves, auras that restore the natural order and regenerate the wounded, and bursts of magic that produce enormous, feral strength or quell entire battles.

Other words associated with green: balance, growth, harmony, respect, spirituality, stability, acceptance, calm, centered, cautious, common sense, contentment, experienced, humility, intuition, maturity, meaning, moderation, restraint, reverence, serenity, sharing, significance, simplicity, strength, vigor, agreeable, contemplative, hearty, barbaric, virile, well-adapted, conservative, traditional, eldritch, ancient

+Extraversion, ++Agreeableness, +Conscientiousness, -Neuroticism, --Openness

A green agent, when presented with a decision or quandary, asks how are these things usually done? What is the established wisdom?

* * *

In addition to being defined by goals and methods, the five colors
also disagree with one another in meaningful ways. There are five
central conflicts between colors on opposite sides of the wheel, which
help to define them in contrast with one another.

White and black disagree about the relationship between the individual and the group. White prioritizes the group over the individual, and black does the opposite. The phrase "all for one and one for all" is white, whereas the spirit of individual sovereignty expressed in Ayn Rand's philosophy is black.

Black and green disagree about the relationship between the individual and the surrounding environment. Green is the color of evolution and thriving, and believes in balance and evolved order, wanting to preserve the existing status quo. Black, on the other hand, sees only unclaimed resources waiting to be exploited. A black agent might try to create a strip mine; a green agent is more likely to build an animal sanctuary.

Green and blue disagree on questions of determinism and free will. Green believes that there is a niche for everyone, and that genetics and environment determine personality and potential. Blue believes in "tabula rasa," and holds to the claim that anyone can become anything, given the proper nurturing, education, and opportunity.

Blue and red disagree about strategy. Blue believes that the best results will be achieved if you think carefully and let reason and logic carry the day, while red believes that it's too easy to waste time and talk yourself in circles, and that you should instead follow your heart and listen to your gut. Blue sees red as impulsive and rash; red sees blue as repressed and unfeeling and irresolute.

Red and white disagree on questions of structure and commitment. Red is episodic, suspicious of rules and order because they constrain one's ability to grow and change and freely choose. White is more diachronic, interested in finding the small compromises and sacrifices that will allow people to build trust and cooperate reliably. Where red sees cages, white sees scaffolds, and vice versa.

* * *

To understand what adjacent colors agree on, look at what
they both disagree with their mutual enemy about.

White and blue are the enemies of red, which they see as unfettered and chaotic. White and blue both agree that structure is important—white because it reduces the risk of conflict, and blue because it makes possible deep investigation and long-term or delicate optimization. Jean-Luc Picard from Star Trek is an excellent example of a white/blue archetype, as is the political persona of Hillary Clinton.


A white/blue agent asks the question how do we know what's right and good? The whole concept of a "rationality technique" is extremely white/blue—the idea that we might create carefully defined, algorithmic heuristics for doing things better according to some outside standard is not one that other color combinations are likely to produce. Effective Altruism is also a white/blue movement, though it makes efforts to reach out to red (compassion) and black (taking the long view on self-interest).


Blue and black are the enemies of green, which they see as complacent and passive. Blue and black both agree on growth mindset—the idea that one is not defined by one's origins or constrained to the role society has set. Blue/black characters are often intelligent, clever, arrogant, and aloof—notable examples include Odysseus from The Odyssey, Sherlock Holmes, Lex Luthor, and Quirinus Quirrell from HPMOR.


A blue/black agent asks the question how can I best achieve my goals? It's fair to describe blue/black as the combination of "enlightened self-interest," which is why it's not surprising to find it overrepresented in communities like LessWrong and Silicon Valley. Transhumanism is a fundamentally blue-black worldview, in opposition to the green imperative to accept death as a crucial and inevitable part of life.


Black and red are the enemies of white, which they see as invasive and tyrannical. Black and red both agree that independence is something to be fostered and defended—red in an attempt to avoid coercion or pressure, and black out of a desire for self-reliance and agency. Many black/red characters lean evil, such as the Joker from Batman and Voldemort from canon Harry Potter, but the combination can also be one of impishness or chaotic selfishness, as with Peter Pan, Deadpool, or Cap'n Jack Sparrow. Achilles from The Iliad is black/red, as is the political persona of Donald Trump and the protagonist of The Fountainhead, Howard Roark.


A black/red agent asks the question how do I get what I want? Because of its dismissive attitude toward judgment and social mores, black/red is often the combination of endorsed hedonism and "live and let live." The BDSM and kink communities are fundamentally black/red, for example, with many of their norms intended to facilitate the healthy expression of urges and desires that are delegitimized and disincentivized in the broader society.


Red and green are the enemies of blue, which they see as icy, disconnected, and cerebral. Red and green both agree on the importance of authenticity—green from a place of wildness and immediacy, and red from a place of passion and self-actualization. Dionysian archetypes are red/green, as is Tinkerbell and the Hulk, and the parts of Wolverine that aren't green are usually red. On the gentler side of things, Aang from Avatar: The Last Airbender is firmly red/green and is often torn between his innate red playfulness and the gravity and responsibility required of his green role and destiny.


A red/green agent asks the question where am I now, and where should I go? A real-life activity that embodies red/green is Circling (à la the Authentic Relating community), which in part emphasizes setting aside narratives and frames and just being present, in the moment, with yourself and other people.


Green and white are the enemies of black, which they see as selfish, short-sighted, and ultimately self-defeating. They both agree on community—on the sense that the whole can be greater than the sum of its parts, and that there are things larger than oneself that are worth sacrificing for. Hufflepuff House from Harry Potter is a green/white institution, and Akela from The Jungle Book is a green/white archetype. Other examples of people and characters in this space include Confucius, Jesus, Rufio from Hook, and Obi-Wan Kenobi (as played by Alec Guinness).


A green/white agent asks the question what's fair and good? Green/white institutions tend to be centered around compassionate endeavors, but if they go astray it's in the direction of well-meaning lost purposes and wasted signaling (a lack of blue's epistemic hygiene) rather than in the direction of cold, heartless efficiency or relentless pursuit of knowledge or the bottom line. They include institutions like the YMCA, Habitat for Humanity, Teach for America, the Lions' Club, Meals on Wheels, the Boy Scouts and the Girl Scouts, and most small-town churches—basically any organization whose primary purpose is to foster the web of connection between people and to maintain the society's culture. Some of the institutions above may lean in the direction of red or blue, but they're primarily green/white.


In addition to serving as a foil for its enemies, each color can also serve as something of a bridge connecting its two allies. White ties together the orderly tendencies of green and blue, though green and blue disagree on how that order should come to be. Blue believes in careful planning, which both white and black would agree with. Black's focus on personal agency and personal satisfaction rhymes with blue's desire for perfection and red's desire for freedom. Red's spontaneity lies in a middle ground between green's wildness and black's ego-centrism. And green's serenity ties into the fundamental belief that life is good which is shared by both red and white.

* * *

Although the enemy colors are defined by their disagreement, they
can also have a harmony of their own.

The enemy colors white and black combine to form tribalism—the "us versus them" mentality. Think Don Corleone and the other gangsters from The Godfather—a strict system of codes and honor within the group, and almost total impunity with outsiders. Other fictional examples of white/black include the character Rorschach from Watchmen (who would probably also get along with the Punisher) and Magneto from X-Men.


A white/black agent asks the question who's in my circle of concern? In our own society, the two major political parties have absolutely become white/black in their motivations in recent years, with the most disappointing example being the Republican party's unwillingness or inability to do anything about the excesses of the president. You can also see the white/black ingroup-outgroup dynamic in certain swaths of social justice culture—there are activists who implicitly hold a scarcity mindset and believe that social progress is largely a zero-sum game, and thus react poorly when other causes threaten to steal the spotlight and siphon off society's attention, sympathy, and resources.


Blue and red taken together are the colors of creativity. Passion combined with perfection, freedom combined with investigation—blue/red is the pairing that most typifies wild artistry and mad science. Although Tony Stark from Iron Man started out blue/black, he ended up blue/red. Willy Wonka is also a blue/red archetype, as are Doc Brown from Back to the Future and Indiana Jones.


A blue/red agent asks the question what can be achieved? What might be possible? The comparison to Tony Stark is maybe starting to wear thin, but in point of fact Elon Musk's endeavors are one of our strongest examples of blue/red mentality in today's society. One need only remember how The Boring Company came into existence to see that it's not only blue's pursuit of knowledge and perfection that informs Elon Musk's priorities. While Tesla and Boring and OpenAI certainly reach out to white or black at times, they're blue/red in their core.


Black and green share a sense of profanity (by which I don't mean anything to do with foul language, but rather the absence of the sacred and the clean). Black/green is the combination that gets down in the dirt with rot and filth and maggots and worms, the combination that embraces the cycle of life and death and rebirth. It's Tyler Durden shouting at his minions "You are not special; you are made of the same decaying organic matter as everything else; you are all a part of the same compost heap." It's the beautiful products of evolution, and the fact that they clawed their way into existence through a billion generations of suffering and death. It's necromantic magic and dank, fetid caves and the laughter of mad, inscrutable gods whose wrath and clemency are both beyond the need for justification. It's being a program that screwed itself into existence running on a computer made of meat. It's not caring about getting your hands dirty, because there's literally no other way to get the job done.

(Sorry—I wax poetic above not because black/green is any more important than white/black or blue/red, but because it's harder to describe and takes more words to triangulate.)


A black/green agent asks the question what costs must be paid to achieve the ideal? Notable black/green characters are hard to come by, but they include Lilith, Bagheera from The Jungle Book, and Poison Ivy from Batman. Circe from The Odyssey is black/green, as are the eponymous Shrek and Frankenstein's monster. Both the Borg from Star Trek and the zombies of The Walking Dead are black/green antagonists. In our own society, certain branches of ecoterrorists and social justice activists are firmly in this class, and a lot of the actions taken by PETA seem to emerge from black/green motivations.


Meanwhile, red and white are the colors of heroism—of passion channeled through morality, and adherence to laws that may be higher than law. The best of warriors, soldiers, and vigilantes is red/white, as are heroes and martyrs. Examples include Daredevil, Robin Hood, and the Weasley twins from Harry Potter (Gryffindor is a red/white House), as well as V from V for Vendetta and Prince Zuko from Avatar: The Last Airbender (at least, near the end of their arcs). Captain Kirk is red/white where Picard is white/blue, and Albus Dumbledore was red/white in his youth before his war with Grindelwald matured him.


A red/white agent asks the question what needs to be done? What would a good person do? In the 2016 presidential race, Bernie Sanders was the red/white candidate, and there are strong red/white motivations in the people who continue to support his platform and push back against the current political status quo.


Lastly, blue/green is the combination of truth seeking. While they disagree strongly about what to do with understanding, both blue and green are deeply committed to seeing and understanding the world as it is, with blue pursuing knowledge and green striving for wisdom. The Litany of Tarski is a central expression of blue philosophy, while the Litany of Gendlin is as green as it gets. Albus Dumbledore was blue/green in his old age, as was Uncle Iroh from Avatar: The Last Airbender. The character Morpheus from The Matrix played a blue/green role in the plot, and the dragon from Grendel was an omniscient blue/green foil for the title character.


A green/blue agent asks the question what do I not yet understand? The two most available and resonant examples of blue/green mentality in our society are genetic engineering, and Gendlin's Focusing. Genetic engineering is maybe the central case of "see what's there, so that you can rearrange it to make it better." And Focusing lies directly between Tarski and Gendlin, as people engage curiously and openly with what they already know and feel beneath the surface.


Just as enemy colors can agree, so too can adjacent, allied colors disagree, usually in ways that involve siding with their other allies. White and blue disagree about individual sovereignty, with white siding with green and blue siding with black. Blue and black disagree about the importance of systems and structures in a way that rhymes with the disagreement between white and red. Black leans more toward trickery and artifice and deception, along with blue, whereas red leans more toward guilelessness and being genuine, along with green. Red and green disagree over roles and destiny, with red wanting to buck the niche that green has ready for it, and green and white disagree over whether order ought be designed or evolved.

Note also that there's nothing limiting color identities to one or two colors—Captain America, for instance, is (appropriately) red/white/blue, and Dr. Jekyll swaps from blue/red to red/green as he transforms into Mr. Hyde (or possibly blue/black/red to red/black/green). I myself am green/blue with a strong splash of red, though this project has largely been white in both motivation and execution (and thus a bit outside my comfort zone).

However, beyond three colors, you start to lose the point of the color wheel, which is to serve as an intuition pump and a correlative, predictive archetype set. All people contain all five colors to one degree or another; all people are capable of acting from any combination. The point is not to say "Person X is red/white and nothing else" so much as it is to say "if we abstract away some of the detail at the tail ends of the graph, and treat Person X as if they're a red/white archetype, how does that recontextualize our understanding of their behavior and motivations? What predictions does that allow us to make, about other traits they might have or how they'll respond to various situations or stimuli?"

Obviously, it's good to be able to paint with all the colors of the wheel, and to have in your own personal toolkit access to the strengths and perspectives of all five (just as it's good to embody the virtues of every Hogwarts house, and to be able to access every chakra). But color identity isn't about what you can and can't do, it's about where you tend to live. Rarely do you see someone who equally embodies each of four or five colors, even though many people are capable of embodying any, in a pinch.

(Another important point is that, since each color is a large bucket and people are small and specific, a person who's e.g. mono-blue is not less complex than a person who's e.g. blue/white/black. It just means that the blue person drew most of their traits from that one bucket, whereas the multicolored person drew fewer traits from each of more buckets.)

If you want a system that captures someone's full essence, with all of the nuance and detail—well, you're out of luck; I don't think that system exists. But certainly there are things that try, like Big 5 analyses and MBTI. The color wheel is a more limited tool on purpose, just like sorting people into Hogwarts Houses (where you have to pick one).

* * *

Okay, so—that's the color wheel. Now what do we do with it?

In essence: classify things, and then make predictions based on those classifications.

By tentatively assigning things a color label (whether that thing be a whole person or a particular endeavor or even just a specific sentence), you can boot up a set of associations that allow you to prioritize your search-and-predict algorithms. The claim isn't that a person who exhibits one aspect of redness will definitely exhibit all of the others, it's that the bucket "red" is robust and tropey and resonant enough that one red trait is decent circumstantial evidence of the existence of others.

(It's worth noting that the colors speak largely to goals and means. Traits like "good" or "evil" do not map to the color wheel, since every color has ways in which it can be either. Similarly, emotions like love and hate can crop up in every color, as can characteristics like compassion or gregariousness or elegance—the difference is in how people respond to those emotions and those characteristics. All of the colors can feel strong emotion, but red responds to them by following them, while blue responds to them by investigating them. All of the colors can be polite, but white does so out of prosociality, whereas black does so transactionally.)

This is where I get the greatest benefit from the color wheel, myself—in interpreting how and why people have the reactions that they have to various stimuli, and in predicting what they'll do next.

For instance, I had a friend once who was suffering from a fairly serious bout of depression, to the point that they found themselves frequently having suicidal thoughts. Several of our mutual acquaintances had tried to help, in some fairly standard ways—they'd encouraged them to exercise regularly and try to repair their eating and sleeping habits, they'd tried to schedule regular visits to keep them company, and they'd asked them to commit to calling if things got particularly dark.

However, every single intervention just seemed to make things worse. My friend was chafing under every attempt to help, adding frustration and explosiveness to what was already a heavy emotional load.

What helped (for me) was connecting all of this anecdotal data to my prior, cached sense that this friend was red. Booting up my color wheel knowledge was a significant sense-making maneuver—suddenly, I had a hypothesis about what was going wrong. I realized that every attempted intervention had been orderly, structural—putting them on an exercise schedule, turning their life into a routine, forcing them into a contract that said that, in their most desperate and painful moments, they were obligated to pick up the phone and call—it was all white, white, white, white, white, and each new offer of help was like an additional bar being added to the cage.

The hypothesis generated a next action, too—I drove to their house, told them to get in my car, and started driving.

"Where are we going?" they asked.

"Dunno. Doesn't matter. Any place you want to go?"

They were silent for a while. "Beach," they said finally.

It's not like this intervention fixed everything, of course. But it did make it better—that was a good day, for my friend, and in addition to the object level benefits of a day at the beach, I was able to stop kicking them accidentally while they were down.

A white character who's depressed is going to want to do exercise routines and contracts-to-call.

A blue one is going to want to talk it over and figure out exactly what's wrong.

A black one is going to want to take action—to regain locus of control.

A red one is going to want fewer constraints, and permission to just feel.

And a green one is going to be looking for ways to let go of the pain. To make peace with the parts of the situation they're not going to be able to change.

The key recognition is that all of these ways of being are okay. They're all good, they're all evolved and refined, they're all adaptive and workable.

But they're different. If you're blue/green and you walk around implicitly believing that everyone else is, too, you're going to be confused and disappointed at how everyone is just regularly screwing up, and how they don't even notice it.

If you're mono-black, you're going to see Machiavellian machinations everywhere, and you may not be able to tell the difference between someone trying to manipulate you and someone who's actually just being their genuine self.

If you're super red, you're going to be confused as hell when your longtime partner starts talking about wanting to get married. If you're hardcore white, you may not even be able to tolerate polyamory.

It's all about perspective, and interpretation, and inference, and connotation. If I see someone staunchly defending the status quo, I boost my credence in a label of green-white. If I see someone vigorously defending their autonomy and freedom and refusing to make solid commitments, I tentatively tag them red-black. And these models help me to relate to people better on their own terms—to more rapidly understand their goals and motivations, to more accurately contextualize their actions, and to know which facet of my own personality to turn toward them.

In the end, it's all shorthand, and clear-opinions-lightly-held. Learning the color system doesn't really give me new information—it's just an intuition pump, an extra library imported to my script. But like a good library, it gets me places a lot faster, and enables a lot more quick function calls than doing the whole thing in straight code.

My last anecdote is about how the color wheel broke me out of writer's block—I'd been stuck at the same point in my then-one-quarter-finished novel for almost a year when I came across this framework, and I immediately sat down to try to classify all of my characters (as MTG game designer Mark Rosewater often does on his blog, where most of my understanding of this stuff comes from).

I was surprised to discover that, while I had an immediate stereotype about my second- and third-most important characters (red and white/blue/black, respectively) I had no idea what colors my main character was.

Thinking about it for an hour produced a decision (partly based on previous impressions, and partly solidifying and crystallizing those impressions) of green/blue, and I was off. I wrote thirty pages over the next two days, not to mention cleaning up a bunch of loose and random characterization.

There are other intuition pumps that do similar things for other people. Maybe I could've had the same breakthrough with word association or rolling dice or throwing darts at pictures of Robert Kegan. But of all the toy frameworks I've played with in my life, this is the one that keeps on giving. If I had to give you one, well—I didn't have to, but this is the one I chose.

Appendix: A sampling of places where one might use color wheel thinking:

  • This person is suddenly upset, and I'm not sure why. Can I extrapolate from a sense of what color they are, to narrow the field of what sorts of things they might be defending?

  • This project isn't going well. Do we have too much or too little of a particular color, given the overall goal and method?

  • I'm noticing an urge or desire or belief in myself that makes me uncomfortable. Can I ennoble it with a color label, such that it becomes okay to think about it and allow myself to have it within me?

  • My friend keeps doing the same annoying thing over and over and over again. Can I get them to understand the reason it's bothersome by pointing at the difference in our colors? Alternately, can I communicate to my System 1 that it's not going to change because it's close to their deep identity, and let go of my frustration and shift my locus of control?

  • Will these two people get along?

  • Who should I introduce this person to?

  • How would a ______ client react to this pitch? What about a ______ one?

  • Oh, interesting. That comment sounds like a bid to get more ______ into the picture.

  • How do I predict this person's colors will influence the way they do this project? Does that bring any extra clarifications or warnings or additional instructions to mind, before I turn them loose?

  • I'm feeling dissatisfied and unfulfilled. What colors am I missing from my "diet," which might recharge me?

  • What sort of genre are we in right now? What kind of resolution will satisfy?

  • I'm trying to grow as a person. What swath of person-territory do I want to try gaining next?

  • What sort of present should I get my colleague for their birthday?

  • I need to motivate this group, get them bought in and charged up. What sorts of things will I say? What sorts of things are likely to land flat?

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